Gamers who spend the majority of their time in single-player modes should pass this one by. It would be nice to have more than a single map per mode, however, and the scarcity of progression options for hero units is a bummer. Company of Heroes' strong gameplay foundation provides a fantastic sandbox in which to mess around with these new ideas. These unusual match types are fresh and exciting additions to the often-formulaic landscape of online RTS play. There are three new modes: a Defense of the Ancients-style hero-driven tug-of-war, an uber-tank destruction derby, and a co-op defensive style reminiscent of Gears of War 2's Horde mode. Tales of Valor shines in multiplayer, though. It's not that hard to hold off an armored division when your infantry can shrug off a 40mm shell to the face. Instead of taxing your tactical acumen, you get massively overpowered troops. These heavily scripted operations focus on some of the war's heroic exploits, giving players control of only a handful of units to complete daunting tasks. Nine total missions are the extent of the offline offering. This is an easy game to classify - it's a definite pickup if you're into online RTS, but single-player gamers won't find much value here. It is unusual, however, to come across an expansion that deviates so dramatically from the base game. It's not that rare to see a real-time strategy title focus on multiplayer as much as Tales of Valor.
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